//
//  SceneManager.h
//  myGame
//
//  Created by startiasoft on 13-11-27.
//
//

#ifndef __myGame__SceneManager__
#define __myGame__SceneManager__

#include "cocos2d.h"

using namespace cocos2d;

class SceneManager : public Object {
public:
    enum EnumSceneType {
        en_GameStartScene,
        en_GameRunScene,
        en_HelloWorld,
		en_MapEditScene,
    };
    
    static SceneManager* createScene();
    
    virtual bool init();
    
    void changeScene(EnumSceneType enSceneType);
    
private:
    
    static SceneManager* m_SceneManager;
};

#endif /* defined(__myGame__SceneManager__) */
